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00index.html	This file in HTML
00index.txt	*** Documentation and text files, general info
2dbump.zip	2d bump mapping tutorial + C++ sources (DJGPP)
3dgpl.zip	3DGPL 1.0 - graphics library and tutors for game programmers
3dgps_1.zip	3D Graphics Programming Series #1 - Intro to 3D Graphics (txt)
aaas13.zip	Action Arcade Adventure Set, chapter 13 - sprite animation
aaas5.zip	Action Arcade Adventure Set, chapter 5 - tile-based scrolling
act_24.zip	Archive Comparison Table 24 - comparing 45 archivers
amiindex.lzh	AMI ftp-place index (Ami bios support etc)
ansisys.zip	ANSI.SYS's Escape Sequences
antidbg.txt	Anti Debugging Tricks by Inbar Raz - Release 5
anti_dd.txt	Anti-Anti Debugging Trick by Michael Forrest - release 1
apiref.zip	Windows API (3.0) DLLs - Function Names and Windows DLL
aritclip.zip	Paper on polygon clipping by Adrian Brown
as_guide.lzh	Whizzard's Guide to Text Adventure Authorship v1.0
asm.zip		Programming in Assembler (HTML)
asmtutor.arc	IBM pc assembly language tutorial (MASM) by Joshua Auerbach
asmtuttx.zip	Gavin's Guide to x86 Assembly 0.9b - ascii text document
asmtutwp.zip	Gavin's Guide to x86 Assembly 0.9b - word2/word6 docs
avoid_gw.zip	how to detect Game Wizard - by Yonghee Lee (C sample)
awe32prg.zip    Unofficial SB AWE32 programming document
basicdoc.zip	Mode 13h Documentary 1.5 - tutorial by Vulture (asm/pascal)
bindex.zip	ftp.borland.com master file index
bumpmap.zip	A 2d-bumpmapping tutorial with examples (pascal)
c_prec.zip	Operator Precedence and Associativity Rules in C/C++
ca_tsa.zip	Computer Adventures, The Secret Art by Gil Williamson (book)
casm.zip	How to Create Linkable C/C++ Functions in Assembly Language.
cgda.zip	CGDA (Computer Game Developers Association) Report - Premier
chaindoc.zip	Chain4 VGA-mode programming document by Vulture - V2.0
cirel.zip	Tutorial for simple graphics drawing
cis_game.arj	discussions from CompuServe GAMERS forum
copro16a.zip	Everything you always wanted to know about math coprocessors
cpptour.arj	A HyperText C++ Guide by Bryan Flamig (book author)
cptuts22.zip	Coronado Enterprices C++ tutur 2.20 - source
cptutt22.zip	Coronado Enterprices C++ tutor 2.20 - text
crc.zip		CRC Error Detection Algorithms Guide by R.Williams - long (C)
creative.ind	ftp.creaf.com index (19 July 1994) - Creative Technology
cstyle61.zip	Indian Hill C Style and Coding Standards 6.1
debugtut.zip	Dos Debug tutorial
dma_rti.zip	How to program the DMA - by Night Stalker
dosref33.zip	Programmer's Technical Reference 3.3 - NOT a tutorial
dpans6ps.zip	X3J14 ANS Forth standard draft (PostScript)
drawtut1.zip	TUKANIS DRAWING GUIDE - A Complete Guide To Drawing In Windows WordPad Format, ISSUE 1
elyver10.zip	Beginner VGA Graphics & Sound Blaster Programming-C++/ASM
ev61.arj	EGT View 6.1 - tutorial on building software (asm/BASIC)
faqsys18.zip	A collection of 237 FAQS,DOCS,TXTS ++
fire_tut.zip	Fire Tutorial - modex, by A.Clemmer (asm/C)
fpgawkii.zip	Hypertext tutorial on logic design with EPX780 FPGA
fpt1_rti.zip	How to use Fixed Point (16.16) math (1/2) tutorial (asm)
fstscrl1.zip	Scroll tiled world (320x200 mode X) - docs and demo (C)
gamfaq.txt	The Getting Started Guide to Game Development - version 1.3
genc.zip	Coronado C Tutor in HTML
gencsrc.zip	Coronado Enterprices C tutor 2.00 - source
genctxt.zip	Coronado Enterprices C tutor 2.00 - text
gmouse.doc	Programmer's Reference to Genius Mouse
graphcol.zip	Legendary M.Abrash Graphics Columns in DDJ 91-93 (256p PS)
graphpro.lzh	The Michael Abrash columns from DDJ 91-93 + xsharp21 (!!!)
gravity.zip	Gravity FAQ by Edgar Roman - jump, space kinetics 29 Dec 1994
hdtech01.txt	Technicians' Guide to PC Hard Disk Subsystems - chapter 1
hdtech02.txt	Technicians' Guide to PC Hard Disk Subsystems - chapter 2
helpinfo.zip	Creating Windows Help Files by T.Kahn
helppc21.zip	HelpPC 2.10 - programmer's tech reference, soft/hardware
hexpaper.zip	hexpaper.ps - hexagon mapping paper 1.0 by D.Nygren
inter53a.zip	MSDOS Interrupt List 53 - part 1
inter53b.zip	MSDOS Interrupt List 53 - part 2
inter53c.zip	MSDOS Interrupt List 53 - part 3
inter53d.zip	MSDOS Interrupt List 53 - part 4
inter53e.zip	MSDOS Interrupt List 53 - utility prgs and viewers
inter53f.zip	MSDOS Interrupt List 53 - WinHelp utilities
inter53g.zip	MSDOS Interrupt List 53 - converters
inter53z.zip	MSDOS Interrupt List 53 - HC?? phrases file
inthlp10.zip	Interrupt Helper 1.0 - search and display Ralf Brown Int List
intshare.zip	IBM's Interrupt-Sharing Protocol by C.Dunford - unhook TSRs
intwin47.zip	Interrupt List in WinHelp form with Search Utility
iostutor.zip	Tutorial in iostreams by D.Nugent (C++)
iptut001.zip	Tutorial on Critical Error (0x24) Handler (C)
iptut002.zip	Tutorial on Turbo C++ 3.0 Bugs and what to do with them - 1.2
ipx2.zip	How to send IPX packets by Daniel Parnell (pascal)
j4ftut01.zip	Part #1 of the Game-creation tutor series (pascal)
j4ftut02.zip	Part #2 of the Game-creation tutor series (pascal)
j4ftut03.zip	Part #3 of the Game-creation tutor series (pascal)
j4ftut04.zip	Part #4 of the Game-creation tutor series (pascal)
j4ftut05.zip	Part #5 of the Game-creation tutor series (pascal)
kadfile.zip	KADfile - tutorial on appeding files to EXEs, LZARI (C)
keyboard.txt	Summary: how to detect key press/release (pascal)
lens.lzh	How to do lens effect by Joey/SD
maze_faq.zip	Maze FAQ (old) - sources, theory
mindex.zip	ftp.microsoft.com Microsoft Software Library index
mod2src.zip	Coronado Enterprises Modula-2 tutorial - source diskette
mod2txt.zip	Coronado Enterprises Modula-2 tutorial - text diskette
ms_arcad.zip	Programming Object Orientated Arcade Games in Turbo C (book)
nlb_fade.zip	Fade Routine tutorial by NailBomb - mode 13h, 386+ (asm)
online21.zip	The Online World book 2.1 - lots net info and pointers
optimize.zip	How to optimize code on a 386/486/Pentium
otface.zip	Outlaw Triad Demo Trainer Part 10 - Face Sorting (Pascal)
otfire.zip      Outlaw Triad Demo Trainer Part 1 - Fire Routines (ASM)
otflip.zip      Outlaw Triad Demo Trainer Part 3 - Page-Flipping (ASM/Pascal)
othires.zip     Outlaw Triad Demo Trainer Part 4 - Hires 640x480x16 (ASM)
otmorph.zip     Outlaw Triad Demo Trainer Part 6 - 3d Morphing  (Pascal)
otmphong.zip	Phong Shading approximation based on linear interpolation
otpcx.zip       Outlaw Triad Demo Trainer Part 5 - PCX Decoding (Pascal)
otplasma.zip    Outlaw Triad Demo Trainer Part 7 - Plasma  (ASM)
otpoly.zip      Outlaw Triad Demo Trainer Part 9 - Polygons (Pascal)
otsample.zip    Outlaw Triad Demo Trainer Part 8 - SB Sound Samples (Pascal)
otstars.zip     Outlaw Triad Demo Trainer Part 2 - 3d Starfields (ASM)
pascsrc.zip	Coronado Enterprises Pascal tutorial 2.00 - source diskette
pasctxt.zip	Coronado Enterprises Pascal tutorial 2.00 - text diskette
pctim003.zip	FAQ/App Notes: Timing on the PC under DOS v3.0
povhelp.zip	POV-Help 1.0 - help for POV 2.2 raytracer (asm/C)
ps2_info.zip	PostScript level 2 - Questions & Answers (Adobe)
ptr_help.zip	Understanding Pointers v0.0 (for beginners) by T.Jensen (C)
pxdtech1.zip	PXDTECH #1 - XMS handling in TP (Telemachos)
pxdtech2.zip	PXDTECH #2 - Hi-/TrueColor in TP (Telemachos)
pxdtech3.zip	PXDTECH #3 - Advanced .PCX handling (Telemachos)
pxdtut1.zip	PPT #1 - Doom-walls by Telemachos^Peroxide
pxdtut2.zip	PPT #2 - EMS-Handling by Telemachos^Peroxide
pxdtut3.zip	PPT #3 - 3D vector engine part 1. 3D projections (pascal)
pxdtut4.zip	PPT #4 - 3D vector engine part 2. EnvironMap,Gouraud,Phong,Texture (pascal)
pxdtut5.zip	PPT #5 - SVGA using VESA 1.2. SVGA memory model, bankswitching (pascal)
pxdtut6.zip	PPT #6 - Interrupts, Keyboard handler, PIT clock chip (pascal)
pxdtut7.zip	PPT #7 - Raycasting, Wolfenstein engine (pascal)
pxdtut8.zip	PPT #8 - Advanced Raycasting (pascal)
qbasgdc1.zip	Game Design Course by Andre van Wyk (Pacman && RPG - QBasic)
quikshot.zip	Computer Assembly Guide - hardware tutorial (MS Word)
rgblist.zip	191 colors by name and RGB values
rlvalue.zip	A Brief Tutorial on Pointers, Lvalues and Rvalues by R.Pels
scrl50.zip	Semiconductor Cross Reference Library 5.0 (47000 devices)
stderrf.zip	STDERRF 1.00 - a STDERR redirection util, well commented (asm)
svgaline.zip	VESA SVGA programming tutorial - Bresenham's line (asm)
t1nbuf11.zip    Type One's N-Buffering Doc - v1.1
t1svga11.zip    Type One's (S)VGA Tricks, Part I - v1.1
tcpintro.zip	Introduction to the Internet Networking Protocols (TCP/IP)
teach_c.zip	C language tutorial
textps.zip	3 approaches to real-time texture mapping a'la Doom - PS
texttext.zip	3 approaches to real-time texture mapping a'la Doom - Ascii
textwp60.zip	3 approaches to real-time texture mapping a'la Doom - WP 6.0
theref43.zip	TheRef 4.30 - pc hardware tech reference
tilefaq.12	Tile-Based Games FAQ by Greg Taylor - version 1.2
tiletech.zip	Tile Graphics Techniques for CRPGs v1.0
tjvgatut.tut	A basic VGA tutor (pascal)
tut01new.zip	VGA trainer in basics (setmode, putpixel) (C++)
tut02new.zip	VGA trainer in palette manipulation (C++)
tut03new.zip	VGA trainer in Circle and Line algorithms (C++)
tut04new.zip	VGA trainer in Virtual Screens (C++)
tut05new.zip	VGA trainer in Scrollers (C++)
tut06new.zip	VGA trainer in Pregenerated Arrays (C++)
tut07new.zip	VGA trainer in Animation (inline asm) (C++)
tut08new.zip	VGA trainer in 3D Basics (C++)
tut09new.zip	VGA trainer in Polygons (C++)
tut1-9.zip	tutorial to make demo effects with TP6/7 w/pascal source
tut10.zip	VGA trainer in chain-4 (pascal)
tut10new.zip	VGA trainer in Chain-4 (C++)
tut11.zip	VGA trainer in cross fading (pascal)
tut12.zip	VGA trainer full-screen scrolling (pascal)
tut13.zip	VGA trainer 3D starfield (pascal)
tut14.zip	glenzing, polygons, fixed point math and asm (pascal)
tut15.zip	VGA trainer in plasma (pascal)
tut16.zip	VGA trainer in bitmap scaling (pascal)
tut17.zip	VGA trainer in Pixel Morph and static effects (pascal)
tut18.zip	VGA trainer in File Packing & 256 color PCX (pascal)
tut19.zip	VGA trainer in Asm tutorial & Fire (asm/pascal)
tut20.zip	VGA trainer in Face Sorting & Hidden face removal (pascal)
tut21.zip	VGA trainer in Free direction Texture mapping (pascal)
tut_1.zip	Gameprogramming school, sprites and clipping
tutorc.zip	Denthor's Asphyxia VGA trainers translated into C - 2,4-16
tweakdoc.zip	Tweaking the unchained videomode - by Vulture
two_mice.txt	How to connect two mice to a PC
ugprg.zip	The Ultimate Game Programmer's Reference Guide  v1.0
vbz01.zip	VBZ 01 - Visual Basic programming journal (WinHelp)
vgadoc4b.zip	register level (s)vga programming info and card tester
vgafx.zip	VGA Text Attributes and Special Effects by C.Dunford (asm)
vgamode.zip     How to establishish or perserve a 256 colour VGA mode. (asm/C)
vgophong.zip	Phong lighting equation, principles and implementation. (txt)
vgoshado.zip	Realtime Shadow FAQ V0.70 Beta
vgovbe20.zip	Tutorial on setting/using VESA2.0 correctly. (C/C++,asm)
vt100.zip	VT100 Escape Codes
vtxxx.zip	VTxxx series control and escape sequences by R.Frank
win2vga.zip	Summary: Run in Windows but work in vga mode 13h + demo
winer.zip	PC Magazine BASIC Techniques and Utilities (book) (Basic)
wintut1.zip	MS-Windows Graphics  Part 1: Simple Windows Animation (Full C src)
x3j11.zip	ANSI C (X3J11) programming language standard (ps 125p)
x3mdmo01.zip	X3M tutorial #1 - realtime plasma (mode x) (asm/pascal)
xintro18.zip	Introduction to Mode X version 1.8 w/source and pics
zed3d095.zip	2D/3D vector and texture mapped graphics tutorial by S.Loisel
zen10ps.zip	Zen and The Art of Internet 1.0 (about 100p PostScript)